User Interface

  • Most Topular Stories

  • Honing Your Research Skills Through Ad-hoc Contextual Inquiry

    Boxes and Arrows
    Will Hacker
    15 Jul 2014 | 1:00 pm
    It’s common in our field to hear that we don’t get enough time to regularly practice all the types of research available to us, and that’s often true, given tight project deadlines and limited resources. But one form of user research–contextual inquiry–can be practiced regularly just by watching people use the things around them and asking a few questions. I started thinking about this after a recent experience returning a rental car to a national brand at the Phoenix, Arizona, airport. My experience was something like this: I pulled into the appropriate lane and an…
  • Forms: The Complete Guide—Part 4

    Boxes and Arrows
    Martin Polley
    27 May 2014 | 1:00 am
    In which we take a look at selection-dependent inputs, and see that they’re a lot more simple to put together than they look. Forms. They’re often the bane of users’ online lives. But it doesn’t look like they’re going away any time soon. So its up to us, UX designers, to make them as smooth and easy to use as possible for our users while still reaching the best business outcomes. If we prototype our forms, we can get them in front of users earlier and get feedback sooner, which we can use to iterate our designs. Previous posts in this series covered form layout and alignment, input…
  • Is there Room for Sexy in Enterprise Design?

    UX Magazine
    Mick McGee
    14 Jul 2014 | 3:04 pm
    July 14, 2014Eight years ago, while working at SAP, I overheard someone say our products needed to be “sexier.” I remember cringing. Fast-forward to today, and the lingo hasn’t changed much. As a consultant for many enterprise customers, I still hear clients asking for ways they can make their products “sexier … like Apple.”You can’t blame them, right? For many business leaders, the success of Apple validates the need to invest in design. But where companies falter is in understanding that Apple’s sex appeal has less to do with the brushed aluminum and curvy edges. It’s more…
  • Persona Power :Integrating the hero’s journey as part of the user-centered design process

    UX Magazine
    Shlomo Goltz
    23 Jul 2014 | 8:35 am
    July 23, 2014If you aren’t convinced that personas are useful, you are not alone. There are many prominent and outspoken members of the design community, such as Steve Portigal and Jason Fried, who feel that personas are unnecessary. They make compelling arguments, but they also rule out the use of personas entirely, which I feel is too strong a stance. (A nuanced analysis of their anti-persona perspectives is beyond the scope of this article, but is definitely worth exploring.)Like any other tool in your utility belt, personas have times when they are extremely powerful, and other times…
  • You/i

    Reaction!
    23 Jul 2014 | 4:59 am
    A lovely animation about "users and interfaces" (hence "You/i", or "UI") from Tal Klein and Ido Back:
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    Signal vs. Noise

  • Why we don't speak up at work

    Claire Lew
    15 Jul 2014 | 9:22 am
    A few weeks ago, a friend told me he was thinking about quitting his job. He said it was because of communication breakdowns between him and his boss. Small moments of poor communication had snowballed into a deeper, gnawing frustration for my friend. I asked if he’d mentioned these moments to his boss. Maybe his boss had no idea these were problems in the first place. My friend acknowledged that this was most-likely true. But then he said this: “Even if I did speak up, I don’t think anything would change.” His words struck me. I had almost forgotten – I had felt the exact same way…
  • The Distance goes tiki

    Wailin Wong
    8 Jul 2014 | 9:09 am
    I first noticed the Hala Kahiki about a year ago driving north on River Road through the Chicago suburb of River Grove. I glanced at its colorful exterior and quirky signage and wondered, “What’s the story there?” The wonderful thing about journalism is that it’s a professional excuse to be nosy. I contacted the bar owner, Jim Oppedisano, et voilà! Our newest story for The Distance takes you inside the Hala Kahiki, a tiki bar established nearly 50 years ago by a family that’s never traveled west of California. One of the many fascinating things about the Hala Kahiki is that its…
  • Contest: Two Free 3-Day Passes to Pitchfork Music Festival

    Jamie
    7 Jul 2014 | 8:47 am
    Our friends (and Basecamp customers) at Pitchfork Media are bringing the Pitchfork Music Festival back to Union Park in Chicago this July 18–20. They use Basecamp to plan and organize the entire event, and we’re giving away two pairs of 3-day passes to the festival to celebrate! How do you enter? Tweet a lyric, song title, album name, or artist related to “Basecamp”. Add the hashtag #basecampmusic. Here’s an example: Ace of Basecamp, The Sign-off. #basecampmusic— asianmack (@asianmack) July 7, 2014 When is the contest over? We’ll be watching the…
  • Talking with a UbiDuo

    Jason Fried
    10 Jun 2014 | 8:15 am
    A few weeks ago I spoke at Inc’s GROWCO conference in Nashville. After my talk, I had a scheduled book signing over in the conference bookstore area. Most people came up, said hi, chatted a bit, bought a book, shook hands, and then moved on. But one guy came up, put a laptop-like device on the table, unhinged it, spun one side around to me, flipped up a little screen, and then did the same on his side with his half of the device. It took about 10 seconds to set up. Then he started typing. The screen was split in two horizontally. At the top was what he was typing. On the bottom was what…
  • Crossing Streams

    Jamie
    3 Jun 2014 | 9:06 am
    When I switched to Android a few years ago, I promised myself this: I’d switch back the minute Apple added smart notifications, app data sharing, widgets, and a better keyboard to iOS. Apple’s WWDC keynote yesterday was exciting. Craig Federighi is super awesome (I wanna hang out with him). iOS is finally getting the Android features I love. Yesterday I was ready to switch back, but now I’m not so sure. Some iOS fans have pointed to Google’s Android as being a poor copy—thermonuclear theft. On the surface there are similarities, but conceptually Android started from…
 
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    Boxes and Arrows

  • Honing Your Research Skills Through Ad-hoc Contextual Inquiry

    Will Hacker
    15 Jul 2014 | 1:00 pm
    It’s common in our field to hear that we don’t get enough time to regularly practice all the types of research available to us, and that’s often true, given tight project deadlines and limited resources. But one form of user research–contextual inquiry–can be practiced regularly just by watching people use the things around them and asking a few questions. I started thinking about this after a recent experience returning a rental car to a national brand at the Phoenix, Arizona, airport. My experience was something like this: I pulled into the appropriate lane and an…
  • Creating Your Personal Mission Statement

    Louis Rosenfeld
    24 Jun 2014 | 1:00 am
    You’re weird. In a good way, but weird nonetheless. Weird in the sense that people outside of work likely have absolutely no clue what it is you do. Maybe many at work as well. For me, this weirdness manifests itself at parties. Inevitably, a new acquaintance asks me what I do. Beads of sweat form on my forehead. My eyes dart around, desperately seeking my far more articulate wife, Mary Jean. I find her, ask her to explain me, and flee. If you’re in UX or a related field, congrats: You probably have more work than you can manage in a time when many people are underemployed. But…
  • Forms: The Complete Guide—Part 4

    Martin Polley
    27 May 2014 | 1:00 am
    In which we take a look at selection-dependent inputs, and see that they’re a lot more simple to put together than they look. Forms. They’re often the bane of users’ online lives. But it doesn’t look like they’re going away any time soon. So its up to us, UX designers, to make them as smooth and easy to use as possible for our users while still reaching the best business outcomes. If we prototype our forms, we can get them in front of users earlier and get feedback sooner, which we can use to iterate our designs. Previous posts in this series covered form layout and alignment, input…
  • How to Make a Concept Model

    Christina Wodtke
    5 May 2014 | 10:30 pm
    I can draw. I went to art school. I studied painting until I fell out with the abstract expressionists and switched to photography. But I can draw. What I cannot do is diagram. I always wanted to. I have models in my head all the time of how things work. But when it comes time to make a visual model of those ideas, I can’t figure out to to represent them. I find myself resorting to pre-existing models like four-squares or the Sierpinski triangle (I dig fractals.) For example: Other than the oh-god-my-eyes color choices, my social architecture diagram has deeper problems. For example,…
  • Three Ways to Improve Your Design Research with Wordle

    Jeff Tang
    29 Apr 2014 | 1:00 am
    “Above all else show the data.” –Edward Tufte Survey responses. Product reviews. Keyword searches. Forums. As UX practitioners, we commonly scour troves of qualitative data for customer insight. But can we go faster than line-by-line analysis? Moreover, how can we provide semantic analysis to project stakeholders? Enter Wordle. If you haven’t played with it yet, Wordle is a free Java application that generates visual word clouds. It can provide a compelling snapshot of user feedback for analysis or presentation. Using Wordle for content strategy Wordle excels at comparing company…
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    ZURB

  • 'Happyimadesignr' Joins the ZURBians

    22 Jul 2014 | 4:22 pm
    A 'happyimadesignr' isn't a strange creature from a strange land. It's actually the screen name of our latest designer, who joined us this week. So without further ado, let's introduce — Jennifer Tang, Designer The nickname of 'happyimadesignr' came about after Jennifer designed her first website, and it perfectly describes the excitement and satisfaction she felt in that moment. And while she's designed other things, her passion is for interaction design and the web. That makes her the perfect addition to our wacky team at ZURB. Believe it or not, Jennifer did have a life before ZURB.
  • The PRD is Dead, Long Live the Prototype!

    16 Jul 2014 | 10:04 am
    Every product begins with an idea. A lot of things can inspire ideas, but there's always a hint of assumption in every idea. It's a little arrogant, but product teams assume a lot of things at the initial discovery stage of their process — that they know that a problem exists and, worse yet, that they know how to solve it. That initial spark is necessary to start building up momentum in the design process. But bad things start to happen when teams don't budge from these initial assumptions. More Like PRDon't, Amirite? We talked in previous blog posts about the dreaded PRD. But we were…
  • Responsive Ads, Make More Money in More Places

    8 Jul 2014 | 12:05 pm
    Hey Mad Men, advertising on the web hasn't totally kept up with the web's shift to responsive design. A campaign may include a handful of ads that work on set screen sizes (phone, tablet, desktop), but they aren't truly fluid and responsive. Additionally, if a designer needs to edit the content of an ad, it has to be changed on each ad size being delivered. Today on Playground we're launching a proof-of-concept for responsive HTML ads. Our demo ads deliver as a single, compressed HTML file, and sit well within the IAB's standards for file size. A single file means less hassle for ad…
  • A Product Design Question a Day: Introducing Tavern

    30 Jun 2014 | 10:00 am
    We found the Tavern through the Forrst When we decided to turn Forrst upside-down, we knew that we could no longer keep calling it Forrst. This new iteration would be a place where designers could discuss and debate product design questions to improve their product design skills. We needed a new name, something that reflected this purpose and still fit within the theme of Forrst. With that in mind, we decided on Tavern — a place where designers could come, stay and deliberate a particular question of the day. After a month of successfully testing the site with a small group, we're…
  • How Designers Do Dumb Design and Why Design Presentation is Your Deliverance

    27 Jun 2014 | 3:57 pm
    Previously on Notable, we talked about the importance getting in front of customers is for product teams. Product managers and designers must work together to create effective design presentations so they can solicit feedback and propel the team towards the next iteration. At ZURB, we use the term 'design presentation' to literally mean presenting work to a stakeholder. Your presentation could be in any format — it can be on a call or in person, digital or analog. Whatever format you choose, the principles of effective presentation are the same, but most places don't ask the designer to…
 
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    Accessites.org

  • 21 Jul 2014 | 10:34 am

    Marco Battilana
    21 Jul 2014 | 10:34 am
  • Nine Accessible Steps To Search Engine Optimisation

    Mel Pedley
    15 Mar 2010 | 5:54 am
    <img class="right" src="http://accessites.org/site/post-img/seo.png" width="250" height="200" alt="" /> There are many design considerations when creating or re-designing a Web site. <ul> <li>Corporate branding.</li> <li>Providing quality content for your visitors. </li> <li>Ensuring that the site is accessible via a range of different devices to users with varying needs.</li> </ul> However, all of this is going to be pretty pointless unless people have a reasonable chance of finding your…
  • Web Perfectionist

    Phil Smears
    24 Feb 2010 | 11:15 am
    <a href="http://www.webperfectionist.com/" title="Web Perfectionist site"><img class="right border" src="http://accessites.org/site/site-img/web-perfectionist.png" alt="Visit the Web Perfectionist site" width="200" height="120" /></a> The <a href="http://www.webperfectionist.com/">Web Perfectionist</a> site was designed by <span lang="ru">Irina Ponomareva</span> to be clean, elegant, easy to use and accessible to all. We found it to be a very solid, well coded,…
  • We’ll Miss You, Jack

    Mel Pedley
    18 Jan 2010 | 6:05 am
    <img class="right" src="http://accessites.org/site/post-img/jack-pickard.jpg" width="250" height="200" alt="" /> We were both shocked and saddened to learn of the sudden death of Jack Pickard at the weekend. Jack was a part of Accessites.org from its earliest days and, although he had taken a back seat from active Team Access duty more recently, he was still there, in the background, ready to lend a hand if needed. We've lost a great colleague with a wicked sense of humour and the Web has lost a talented developer. Our thoughts and…
  • Law Office of Lainey Feingold

    Blair Millen
    5 Nov 2009 | 11:45 am
    <a href="http://lflegal.com/" title="Law Office of Lainey Feingold site"><img class="right border" src="http://accessites.org/site/site-img/lflegal.png" alt="Visit Law Office of Lainey Feingold site" height="120" width="200" /></a> <a href="http://lflegal.com/">Law Office of Lainey Feingold</a>, the business site of disability rights lawyer Lainey Feingold, was designed by Mike Cherim specifically to conform to the level of AAA under the <a class="gloss"…
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    UX Magazine

  • Persona Power :Integrating the hero’s journey as part of the user-centered design process

    Shlomo Goltz
    23 Jul 2014 | 8:35 am
    July 23, 2014If you aren’t convinced that personas are useful, you are not alone. There are many prominent and outspoken members of the design community, such as Steve Portigal and Jason Fried, who feel that personas are unnecessary. They make compelling arguments, but they also rule out the use of personas entirely, which I feel is too strong a stance. (A nuanced analysis of their anti-persona perspectives is beyond the scope of this article, but is definitely worth exploring.)Like any other tool in your utility belt, personas have times when they are extremely powerful, and other times…
  • Is there Room for Sexy in Enterprise Design?

    Mick McGee
    14 Jul 2014 | 3:04 pm
    July 14, 2014Eight years ago, while working at SAP, I overheard someone say our products needed to be “sexier.” I remember cringing. Fast-forward to today, and the lingo hasn’t changed much. As a consultant for many enterprise customers, I still hear clients asking for ways they can make their products “sexier … like Apple.”You can’t blame them, right? For many business leaders, the success of Apple validates the need to invest in design. But where companies falter is in understanding that Apple’s sex appeal has less to do with the brushed aluminum and curvy edges. It’s more…
  • Go Ahead, White-Label Your Services

    Cory Lebson
    14 Jul 2014 | 1:29 pm
    July 14, 2014While “white-labeling” has been associated most commonly with limited-edition musical recordings, it has also come to refer to a situation where a product or service is provided to a company and that company then sells that product or service under their own brand. For a UX freelancer, this means simultaneously maintaining a personal identity as a freelancer, while adopting the appearance of that prime contractor’s brand to an end-client in order to sub-contract a project. This could, for example, require the use of the prime contractor’s email system when emailing the…
  • Disruptive IoT Innovation:Adding value to connected devices

    Avi Itzkovitch
    14 Jul 2014 | 11:33 am
    July 14, 2014As a designer, I love the Internet of Things. I’ve been collecting ideas and inspiration relating to it for the past year on my website, IoT News Network. I’ve also been thinking a lot about how to create meaningful experiences when designing smart objects.Connecting a device or sensors to a network is not enough to create an awesome new experience. The most exciting products on the market are set to disrupt what we know about technology and innovation, just as the iPod and iTunes changed the way the world buys and listens to music.The term Disruptive Innovation was coined by…
  • Designing for Kids, Then and Now

    Debra Levin Gelman
    14 Jul 2014 | 10:19 am
    July 14, 2014In the following excerpt from her new book, Design for Kids: Digital Products for Playing and Learning (available now from Rosenfeld Media), Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.Thirty years ago, computers were rare, special, fragile machines that kids got to play with for a few hours a week during computer time at school. Now they are ubiquitous, gracing desktops, counters, and classrooms across the globe. Twenty years ago, children were given floppy disks and monitored closely as they learned…
 
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    UXmatters

  • Don’t Just Manage, Transform! Part 2

    pabini@uxmatters.com
    21 Jul 2014 | 8:08 pm
    By Baruch Sachs Published: July 21, 2014 “All too often, organizations miss opportunities to integrate User Experience into projects effectively, preventing the success of User Experience on large, digital-transformation software projects.” In my last column, I wrote about the challenges of undertaking a truly transformative software development project within a large enterprise and how it’s sometimes a struggle for User Experience to find the right role within an organization. All too often, organizations miss opportunities to integrate User Experience into projects effectively,…
  • The Power of Attitude and Tone: Why “Yes, and” Matters

    pabini@uxmatters.com
    21 Jul 2014 | 8:05 pm
    By Traci Lepore Published: July 21, 2014 “We work in such collaborative environments. We follow agile or lean methods. So the strength of our work relies heavily on the strength of the team. As the UX people on any team, we play a critical role in bridging different sides of the story together.” We’ve all experienced some negative moments—when we don’t think we can achieve some goal or a challenge seems too hard to take on. Or maybe, we just feel like we’re in a slump and are finding it hard to stay motivated. It’s easy to let moments like these get the best of us. Sometimes,…
  • How We Stopped Bleeding Users by Changing the User Experience of Our Signup Process

    pabini@uxmatters.com
    21 Jul 2014 | 8:02 pm
    By Daria Shualy Published: July 21, 2014 “Early in a startup, you need to acquire your customers for free. Later on, you can spend on customer acquisition.”—Fred Wilson “When you’re spending your own time—your most valuable asset—you want to make every hour count. So you find yourself measuring each and every effort, constantly making tweaks and improvements to get better results.” This statement is true for two reasons: The first is that, as a startup, you are usually short on funding. The second is that not spending money on customer acquisition helps you to be very focused.
  • UX STRAT 2014: Focusing on UX Strategy

    pabini@uxmatters.com
    21 Jul 2014 | 7:59 pm
    By Paul Bryan Published: July 21, 2014 “Early-bird registration ends on July 31, 2014, so register now to save.” The field of UX strategy has been growing rapidly over the past couple of years, as a specialty within the broader field of user experience. In the past year, postings of jobs that specify UX strategy as a key competency and specialized UX Strategist roles have become increasingly frequent. Events, workshops, and classes whose focus is the topic of UX strategy have been springing up to meet the growing need for education and professional growth in this area. In just a few short…
  • Design for Kids: Digital Products for Playing and Learning

    pabini@uxmatters.com
    21 Jul 2014 | 7:54 pm
    By Debra Gelman Published: July 21, 2014 This is a sample chapter from the new Rosenfeld Media book Design for Kids: Digital Products for Playing and Learning. ©2013 Rosenfeld Media. Chapter 2: Playing and Learning At a 4-year-old’s birthday party, I had an interesting conversation with two different parents about their children’s iPad use versus their TV watching. I asked about the rules these parents had in place regarding screen time for their kids. One mother strongly objected to any “playing” on the iPad for her child. Instead, she let her son—a very…
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    A List Apart: The Full Feed

  • Matt Griffin on How We Work: Being Profitable

    24 Jul 2014 | 5:29 am
    When I recently read Geoff Dimasi’s excellent article I thought: this is great—values-based business decisions in an efficient fashion. But I had another thought, too: where, in that equation, is the money? If I’m honest with myself, I’ve always felt that on some level it’s wrong to be profitable. That making money on top of your costs somehow equates to bilking your clients. I know, awesome trait for a business owner, right? Because here’s the thing: a business can’t last forever skating on the edge of viability. And that’s what not being profitable means. This is a lesson I…
  • Ten CSS One-Liners to Replace Native Apps

    23 Jul 2014 | 5:30 am
    Håkon Wium Lie is the father of CSS, the CTO of Opera, and a pioneer advocate for web standards. Earlier this year, we published his blog post, “CSS Regions Considered Harmful.” When Håkon speaks, whether we always agree or not, we listen. Today, Håkon introduces CSS Figures and argues their case. Tablets and mobile devices require us to rethink web design. Moused scrollbars will be replaced by paged gestures, and figures will float in multi-column layouts. Can this be expressed in CSS? Paged designs, floating figures, and multi-column layout are widely used on mobile devices today.
  • This week's sponsor: Bigstock

    The fine folks at A List Apart
    17 Jul 2014 | 10:00 am
    Bigstock is now offering a 7-day free trial. Get 35 free hi-res, royalty-free images. Download now!
  • Laura Kalbag on Freelance Design: I Don’t Like It

    17 Jul 2014 | 5:30 am
    “I don’t like it”—The most dreaded of all design feedback from your client/boss/co-worker. This isn’t so much a matter of your ego being damaged, it’s just not useful or constructive criticism. In order to do better we need feedback grounded in understanding of user needs. And we need to be sure it’s not coming from solely the client’s aesthetic preferences, which may be impeccable but may not be effective for the product. Aesthetics are a matter of taste. Design is not just aesthetics. I’m always saying it, but it’s worth repeating: there are aesthetic decisions in…
  • Kids 4–6: “The Muddy Middle”

    15 Jul 2014 | 6:58 am
    I call kids between ages 4 and 6 the “muddy middle,” because they’re stuck right in between the cute, cuddly preschool children and the savvy, sophisticated elementary-schoolers. They’re too old for games designed for toddlers, but they can’t quite read yet, so they struggle with sites and apps geared toward older kids. Unfortunately, you rarely see a digital product designed specifically for this age group, because they’re hard to pin down, but these little guys are full of ideas, knowledge, creativity, and charisma. Like the 2–4s, these children are still in the…
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    LukeW | Digital Product Design + Strategy

  • Video: How to Reduce E-Mail Input Errors

    16 Jul 2014 | 12:00 am
    Without a correct email address, organizations often can't communicate with their users. No wonder they try lots of different ways to ensure email inputs are correct. But which of these techniques actually work? Find out in this quick 3 minute video on how to reduce email input errors. This video is part of my User Experience How-To series sponsored by the Intel Developer Zone.
  • Video: How to Communicate Primary Actions

    14 Jul 2014 | 12:00 am
    Not all actions are created equally. When they enable the most important activities in a flow or app, UI elements need to look the part. In this quick 4 minute video I outline why and how to effectively communicate these "primary" actions. This video is part of my User Experience How-To series sponsored by the Intel Developer Zone.
  • Video: How to Make Form Input Faster

    1 Jul 2014 | 12:00 am
    Filling in forms is mostly arduous and slow work. So how can we use design to make it faster & easier -especially on today's increasingly mobile and touch-based world? In this quick 5 minute video I highlight several techniques that can help. This video is part of my User Experience How-To series sponsored by the Intel Developer Zone.
  • Google I/O: Re-introducing the Mobile Web

    26 Jun 2014 | 12:00 am
    In his Making the Mobile Web Fast, Feature-rich, and Beautiful presentation at Google I/O 2014 Paul Irish shared Google's latest efforts to make the mobile Web faster, more polished, and feature-rich. Here are my notes from his talk: The Web is discoverable: URLs allow us to share, rediscover, and save information. The Web is everywhere: it's a shared open platform on every device. While many people think the mobile Web is dying, the truth is the Web is not only alive but growing. In 8 months the number of mobile optimized sites has gone from 47% to 60%. But why aren't more sites mobile…
  • Google I/O: Responsive Apps Across Web & Native

    26 Jun 2014 | 12:00 am
    In their Going Responsive with the Google Play Apps Suite presentation at Google I/O 2014 Kirill Grouchnikov and Marco Paglia walked through how they built a consistent application experience across the Web, native applications, and a variety of devices. Here are my notes from their talk: Google Play was inconsistent across apps and Web. This meant the same feature had to be implemented and designed multiple times for each platform. The goals of the Google Play redesign were to create a consistent experience that worked across a wide range of layouts/screens/devices, and to dynamically serve…
 
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    Information Architects

  • Putting Thought Into Things

    Oliver Reichenstein
    22 Jul 2014 | 8:33 am
    To get a good perspective on our clients and their users, we start our projects with research. We go mobile first because it naturally gives prioritization, and we want all the content first so we can design in the browser. The process is so clear in conference speeches and weblog posts that it is already a stereotype. “If everyone followed this path, web sites would all be top quality!”, we say. If. Unfortunately, for most of us who do it on a daily basis, the reality of web design follows a different stereotype: Make a tree structure Photoshop the Home, Section, and Article pages Hack…
  • Writer Pro

    Oliver Reichenstein
    20 Dec 2013 | 3:48 am
    After four years and over 1 Million downloads of iA Writer, we’ve introduced something new. Writer Pro is a writing suite that boldly goes where no other writing app has gone before. The reception has been phenomenal. Writer Pro is dominating the App Store Rankings around the globe. In order to cope with the amount of questions, we’ve written about how and why Writer Pro works. 1. Workflow 1.1. How does it work? Inspired by Hans Blumenberg’s mind-bending book “Sources, Streams, Icebergs” (Quellen, Ströme, Eisberge), we referred to the writing process through the metaphor of a river…
  • Logo, Bullshit & Co., Inc.

    Oliver Reichenstein
    5 Sep 2013 | 6:33 am
    Everybody likes logos. Everybody wants their own logo. Everybody wants to make their own logo. Everybody has a computer and some fonts. Anybody can make a logo. What makes designers think they are so special? Anybody can make a logo. No doubt. It’s not complicated. Just try a couple of fonts and colors, choose the one you like, then change the font a little so it becomes special. Make it look nice. Blog about it, showing those magic construction lines1. You can do it. All it needs is a little time, a computer, someone that knows how to use Illustrator, and taste, maybe. Everybody has taste,…
  • Learning to See

    Oliver Reichenstein
    19 Mar 2013 | 10:44 am
    Learning to design is learning to see, an adventure that gets more and more captivating the further you go. A love letter to my profession… Our mind is not a camera. Seeing is not a passive act. We see what we expect to see, or, as Anaïs Nin put it so beautifully: “We don’t see things as they are, we see them as we are.” The idea that our perception is as much a result of what we are able to know as of what we expect to find is not new. Immanuel Kant’s Critique of Pure Reason is based on this insight: “Up to now it has been assumed that all our cognition must conform to the…
  • Bringing Responsiveness to Apps

    Oliver Reichenstein
    5 Nov 2012 | 6:12 am
    iA Writer for Mac is the first native text editor that uses a responsive design. Why did it take so long? The main request we’ve heard for iA Writer for Mac from customers is the ability to change font size. This would be a simple feature to add, but we just didn’t give in. Why? Why so arrogant? While some critiques suggested Writer’s typography was due to our aesthetic arrogance, this is not true. The reasons why Writer had only one typeface and font size were: One of the main distractions of other text editors is fumbling with fonts. Despite varying preferences and a legacy of…
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    Jeffrey Zeldman Presents The Daily Report: Web Design News & Insights Since 1995

  • Design Problem

    Jeffrey Zeldman
    18 Jul 2014 | 10:39 am
    FOUND on a school restroom door. If you don’t turn the little latch to the right when you exit, the door automatically locks behind you, and nobody else can use the restroom. Instead of fixing the door, they made a sign.
  • Online Training to Make Sites and Apps Accessible

    Jeffrey Zeldman
    7 Jul 2014 | 9:58 am
    ACCESSIBILITY IS LIKE the weather: everyone talks about it, but not enough of us do anything about it. Austin-based Knowbility is one of the few groups in the world with the commitment and expertise to change this. If enough of us fund their new IndieGogo project, they’ll gain the resources they need to create online modules that teach the world how to make our sites work for people with disabilities. This is a cause any web designer or developer should be able to get behind. I love the web because it is democratic, agnostic, and empowering. Progressive enhancement, responsive design, and…
  • Original Hip Hop Art

    Jeffrey Zeldman
    2 Jul 2014 | 12:18 pm
    WHY THE INTERNET was invented: this single-page, no-frills website presents a trove of original, old-school hip hop party posters mainly designed by Buddy Esquire and Phase 2, and featuring legendary rappers before they got famous. Word to your mother. Hat tip: Fred Gates Design.
  • Netdiver returns

    Jeffrey Zeldman
    2 Jul 2014 | 10:35 am
    PIONEERING design ‘zine Netdiver is back, baby! Founded by my friend and colleague Carole Guevin in 1998, Netdiver was one of the first web ‘zines to seriously explore and promote design and design culture on the web. In its pages, you would discover pretty much everything exciting that was happening in web and digital design, photography, industrial design, and digital filmmaking. Sites as fine (and as different) as Swissmiss and The Great Discontent can trace more than a strand of their DNA back to Netdiver and its creator. Like many of the great zines and blogs from the first…
  • The Color Purple

    Jeffrey Zeldman
    10 Jun 2014 | 9:41 am
    WHEN my daughter was little, she used to ask me my favorite color. I was a grownup, and could only supply a grownup’s answer: “I love the way light looks in late afternoon,” I might say. Or, “Red and black can make powerful statements in graphic design.” Grownups don’t have favorite colors. But children do. Rebecca Meyer had a favorite color. It was purple. A color that might be expressed in the hexadecimal language of web design as #663399. As many of you know, Eric and Kat Meyer lost their daughter Rebecca to cancer on Saturday. Rebecca Alison Meyer was a ray of light. She was…
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    Putting people firstPutting people first

  • Persona Power

    Experientia
    23 Jul 2014 | 10:58 pm
    Article by Shlomo Goltz on “integrating the hero’s journey as part of the user-centered design process”: “There are many prominent and outspoken members of the design community, such as Steve Portigal and Jason Fried, who feel that personas are unnecessary. They make compelling arguments, but they also rule out the use of personas entirely, which I feel is too strong a stance. Like any other tool in your utility belt, personas have times when they are extremely powerful, and other times when they are simply not warranted—the trick is knowing when to use them, and then to…
  • Call to bring refugee-led innovation into humanitarian work

    Experientia
    22 Jul 2014 | 3:37 am
    The humanitarian sector must lift barriers to user-led innovation by refugee communities if it is to meet the challenges of an ever-changing world, says a new report, Humanitarian Innovation: The State of the Art, published by the UN Office for the Coordination of Humanitarian Affairs (OCHA) and presented at the Humanitarian Innovation Conference at the University of Oxford, United Kingdom, on Saturday (19 July). The trajectory of humanitarian assistance is unsustainable — with the cost trebling and the number of people requiring help doubling over the past ten years — and humanitarian…
  • Baking behavioral nudges into the products we own

    Experientia
    20 Jul 2014 | 3:57 am
    Maria Bezaitis, PhD and Principal Engineer of Intel’s User Experience Ethnographic Research Lab, discusses the Real World Web and how internet-enabled sensors will create new kinds of intimacies and engagements. “Commitment and engagement are really powerful sentiments,” said Bezaitis. “The get to the heart of what’s important about our social relations – that we can experience commitment and engagement and the associated positive notions of dependency and obligation and loyalty. In our closest most important social ties, these are the values that are important to us. “Today’s…
  • [Book]: Nursing Research Using Ethnography

    Experientia
    19 Jul 2014 | 10:27 am
    Nursing Research Using Ethnography: Qualitative Designs and Methods in Nursing Mary De Chesnay, PhD, RN, PMHCNS-BC, FAAN (Editor) Pub. Date: 08/28/2014 372 pp., Softcover Springer [Amazon] Ethnography is a qualitative research design that focuses on the study of people to explore cultural phenomena. This concise, “how to” guide to conducting qualitative ethnography research spearheads a new series, Qualitative Designs and Methods, for novice researchers and specialists alike focusing on state-of-the-art methodologies from a nursing perspective. Scholars of qualitative ethnography…
  • Learning from extreme consumers

    Experientia
    19 Jul 2014 | 8:32 am
    Learning from Extreme Consumers by Jill Avery, Michael I. Norton Teaching Note, 9 pages, January 2014 Traditional market research methods focus on understanding the average experiences of average consumers. This focus leads to gaps in our knowledge of consumer behavior and often fails to uncover insights that can drive revolutionary, rather than evolutionary innovation. This note outlines a process for studying extreme consumers-consumers who fall in both tails of a normal distribution of customers-with needs, behaviors, attitudes, and emotions atypical of the average customer. Different…
 
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    Reaction!

  • You/i

    23 Jul 2014 | 4:59 am
    A lovely animation about "users and interfaces" (hence "You/i", or "UI") from Tal Klein and Ido Back:
  • Connecting: Makers

    23 Jul 2014 | 4:51 am
    A short film from Microsoft Design that examines "how the connected world is changing the nature of creativity":
  • MailChimp's Vision Video

    23 Jul 2014 | 4:33 am
    Interesting approach >>> Before overhauling the company's app, MailChimp's UX team put together this short video "to show the use cases and workflow that [the redesign] would enable". It doesn't present a proposed UI, just a way of working...
  • CREAMLAPSE

    22 Jul 2014 | 5:23 am
    A "short experimental film made up of over 3,500 photos of ice cream" from Mateo Cabeza:
  • Connect Four Robot

    22 Jul 2014 | 5:09 am
    A robotic Connect Four player (as created by MIT student Patrick McCabe):
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    Subtraction.com + Feed

  • Google Catches Itself in the Mirror

    Khoi
    23 Jul 2014 | 11:58 am
    This is a brilliant if spooky Tumblr from artist Mario Santamaria that exposes a meta-layer of the Google Art Project, which documents artworks, galleries and ornate buildings around the world. Santamaria has collated instances wherein Google’s camera captures its own image in the mirror. The hint of self-awareness, even if illusory, is surprisingly terrifying, perhaps… Advertise on Subtraction.com.
  • Titles for A Most Wanted Man

    Khoi
    23 Jul 2014 | 8:03 am
    The trailer for Anton Corbijn’s new film “A Most Wanted Man,” features some beautiful animated typography, some of which I’ve crudely excerpted here as an animated GIF. Each letter is made up of jigsaw-like pieces that turn in space, creating a striking assembly effect. Hopefully the movie itself will feature the same animation more extensively.… Advertise on Subtraction.com.
  • Brill Bruisers

    Khoi
    22 Jul 2014 | 10:09 am
    Canadian indie rock stalwarts New Pornographers have a new album coming in August called “Brill Bruisers,” and it has a fantastic sleeve by Steven Wilson and Thomas Burden. Though computer generated, the imagery is an update (a successful one, if you ask me) of the California airbrush style of commercial art from the 1970s, as… Advertise on Subtraction.com.
  • Walking City

    Khoi
    21 Jul 2014 | 10:50 am
    Described as a “slowly evolving video sculpture,” this mesmerizing eight-minute animation tracks the stride of an abstract, golem-like figure as its composition changes from faceted panels to scaffolding to blocks to sand-like grains and more. The elements at play are “the language of materials and patterns seen in radical architecture” and the figure is intended… Advertise on Subtraction.com.
  • Rejected Emojis

    Khoi
    20 Jul 2014 | 7:46 am
    Here is a sampling of illustrations that I enjoyed immensely from the site Rejected Emojis and I think you will enjoy them too. + Advertise on Subtraction.com.
 
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    The Usability Post

  • Choreographing

    1 Jul 2014 | 4:00 pm
    Paul Stamatiou on the role of motion in modern design: Times are changing. Things like page transitions will still exist but involve more of the elements on each page. You’ll begin choreographing. In the next few years consideration for motion will be required to be a good citizen of your desktop/mobile/wearable/auto/couch platform. It will be an expected part of the design process just like people will begin to expect this level of activity and character in software. Motion is becoming an essential component of design, and with the recent transition to a minimalist aesthetic across…
  • Interface Moss

    30 Jun 2014 | 4:00 pm
    A rolling stone gathers no moss.1 Publilius Syrus When software in a particular category stops rapidly evolving and its interface begins to develop along a set of accepted patterns, designers begin to decorate. Decoration is a luxury, it is something you can only afford to do once the functionality of the thing you are working on has been implemented to a high degree. It is in the period of gradual evolution and established interaction norms that designers begin to decorate, begin to focus on small aesthetic details for the visual experience alone. Prolonged times of slow evolution lead to…
  • Hollow Icons

    22 Jun 2014 | 4:00 pm
    Curt Arledge ran a user test to find out whether hollow icons perform any different to solid icons. Hollow icons are an icon aesthetic popularized by iOS7 — icons that are composed of thin lines rather than filled in shapes. It was previously theorized that this icon style required more cognitive processing, and thus would perform worse than typical solid icons. Arledge found no significant variation between the icon styles. One combination performed worse than others: white hollow icons on a black background. Others performed similarly, irrespective of whether the icon was on a white…
  • Design Trend Predictors

    12 Jun 2014 | 4:00 pm
    Joel Unger approaches the blurry, semi-transparent window aesthetic, recently introduced in iOS7 and now making its way to OS X Yosemite, from the standpoint of evolutionary biology. He argues that the reasons for this latest trend, as well as other trends, are: 1) the visual effect is relatively rare, and 2) the effect is expensive to achieve (in this case expensive in terms of graphics processing power). Both of these go hand in hand given that what is expensive to achieve is probably also going to be rare, at least for the period it still remains expensive. While these two things are…
  • The Share Icon

    11 Jun 2014 | 4:00 pm
    Min Ming Lo analyzes the various designs of the share icon currently in use. He concludes: The best icon is not the one that is the simplest, nor the one that makes the most sense. Instead, the best icon is one with which most users are already familiar. An effective icon is one that requires minimum effort for the user to translate that symbol to an action. I think part of the problem with coming up with a good share icon is that the concept of sharing physical items doesn’t directly map onto the concept of sharing digital resources, which oftentimes simply involves posting a link on a…
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    UIE Brain Sparks

  • Minimizing Design Risk with The Minimal Viable Product (MVP)

    Adam Churchill
    22 Jul 2014 | 8:30 am
    If your team has been practicing some form of Agile or Scrum, it likely has a loose definition of a MVP. The question is, are you launching MVPs at the end of each sprint, or are you launching “whatever we fit into a 2-week sprint cycle?” If your iteration planning tends to focus on timelines, feature sets, and estimates – rather than on the value to the customer of whatever you’re building – then join us on August 14. Attend this seminar if you: Want your products to get more use–and maybe spawn new products, too Are tired of endless sprints that still take months or…
  • UI19 – Save $300 When You Register by July 24

    Lauren Cramer
    16 Jul 2014 | 8:14 am
    The daylong workshops at the User Interface 19 Conference in Boston, October 27-29 give you skills and techniques to up your UX game. You’ll leave knowing how to: Get more information from users Design products faster Communicate more holistically within your group Become more flexible and collaborative   Explore the detailed workshop descriptions   Mobile design Luke Wroblewski Design process Leah Buley Service-design thinking Marc Stickdorn Content-first design Steph Hay User scenarios Kim Goodwin Designing with type Tim Brown Microinteractions Dan Saffer Data visualization…
  • UIEtips: Lean Content

    Jared Spool
    15 Jul 2014 | 10:28 am
    How lean is your content? Are you testing your messages to see if it generates a click before creating lots of marketing copy? That’s what Steph Hay discusses in today’s article on lean content. If you’re challenged to find the right words for your customers and feel there’s a disconnect between your content and your design, then you’ll want to attend Steph Hay’s daylong workshop at the User Interface 19 Conference in Boston October 27. Explore Steph’s workshop Content-First UX Design: A Lean Approach. Here’s an excerpt from the article:…
  • Stephen Anderson – Deciphering Data through Design

    Sean Carmichael
    15 Jul 2014 | 7:16 am
    [ Transcript Available ] Understanding problems are common when trying to visualize data. Designing a layout to effectively communicate complex or even simple data can be a challenge. If the visualization isn’t immediately apparent to a user, it requires a level of understanding to get the most out of their experience. Stephen Anderson has been working to unlock these understanding problems. He says that oftentimes really simple changes can have dramatic effects on a user’s ability to interpret data. He cites the many examples of designers taking stabs at airline boarding pass redesigns…
  • UIEtips: Design’s Fully-Baked Deliverables and Half-Baked Artifacts

    Jared Spool
    9 Jul 2014 | 10:15 am
    Creating artifacts is critical to convey our design ideas and decisions. Without these artifacts the design deliverables are likely to not meet the objectives and perform poorly. Today’s article discusses how artifacts and deliverables are connected and how the artifact eventually becomes the deliverable. Both Leah Buley and Marc Stickdorn discuss the process and curation of artifacts in their full-day workshops at the User Interface 19 Conference in Boston, October 27-29. Learn more about all of the workshops. Here’s an excerpt from the article: A design’s story isn’t just…
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    Konigi

  • What If DJ Controllers Had Built In Screens?

    jibbajabba
    21 Jul 2014 | 4:29 pm
    This is a cool design challenge that showed up on DJ Tech Tools' blog to mock up DJ controllers. DJ gear vendor Numark is reported to be releasing a controller with a screen. That's kind of interesting, because it could potentially let digital DJs that use them close their computer screen and focus on performing. While there are CDJs that already have color LCDs to preview deck track information, midi controllers are largely comprised of faders, buttons, knobs, toggle switches, jog wheels, and touch sensitive strips. At most they provide color LED feedback behind translucent silicon buttons,…
  • Experimenting with the IPEVO Interactive Whiteboard

    jibbajabba
    21 Jul 2014 | 3:56 pm
    I got an IPEVO Interactive Whiteboard System ($149 retail price) to demo and did a first little experiment. The product consists of a video sensor and interactive pen. You have to have a projector as well. Here's a super rough demo I made for my team at Balsamiq to show how it would work using Balsamiq Mockups. IPEVO Interactive Whiteboard from konigi on Vimeo. While the demo is pretty rough given the 15 minutes I gave myself to set up and record with my phone, it's pretty interesting to consider the possibilities for whiteboarding with wireframing software, if you're so inclined. I used a…
  • Refresh Your Cache

    jibbajabba
    15 Jul 2014 | 10:05 am
    I used to do a lot of technical support, and still do some occasionally. Refresh Your Cache is a simple guide to clearing browser cache that you can send to your customers rather than sleuthing platform and browser, because Shift-Refresh doesn't work all the time for all browsers. Via Ben in a backchannel. ;)
  • UI / UX Design Interviews on Medium

    jibbajabba
    27 Jun 2014 | 11:40 am
    Frank Rapacciuolo is writing a series of Interviews of User Interface & User Experience Designers in a collection at Medium. In the interviews he asks people about their background, what they tell people they do, what a typical work day looks like, and gets opinions on several UX topics including the impact of design on society and where they stand on jumping directly into visual design. Read the interviews at Medium. Via Leon @balsamiq
  • 99u Master Class: Irene Au on Mindfulness Techniques to Make You a Better Creative

    jibbajabba
    14 May 2014 | 9:59 am
    Irene Au was a design and user experience leader at Google, Yahoo, and Netscape. She's now a partner at Khosla Ventures, and has been focussing on her yoga instruction in the past few years. She led a session at the 99u Conference to discuss mindfulness mediation techniques for creatives. Au talked about different methods of mindfulness mediation practice. Mindfulness, in general, is a state of awareness or consciousness of the present moment. Mindfulness mediation comes from the Buddhist practice of controlling the mind, and uses awareness of the present as a form of meditation. Au talked…
 
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    The UX Booth

  • How to Define Visitors’ Eye Path to Lead Them to the Conversion Goal

    Matthew Kammerer
    22 Jul 2014 | 11:35 am
    Thanks to our sponsor, VWO. VWO has made publishing possible this month on UX Booth. Here’s an article from their blog: How to Define Visitors’ Eye Path to Lead Them to the Conversion Goal How you arrange information on a page determines where people look. Position page elements in the easiest sequence possible so that it intuitively leads visitors to the conversion goal. The ‘Fold’ Isn’t As Important As You Think It is important to remember that ‘above-the-fold’ space is the prime real estate of your website. While the best practice suggests that your call-to-action…
  • Facebook, Sentiment Analysis, and Emotional Contagion

    Kim Morrow
    22 Jul 2014 | 6:30 am
    Sentiment analysis and emotional contagion are nothing new, but Facebook’s recent research study, dubbed by the media the “emotion manipulation” study has launched heated debates regarding the accuracy of the research and the ethics of performing experiments on people without their knowledge or consent. Sentiment analysis is the study of positive and negative words in communication and has been employed in various fields, including traditional and social media marketing, brand analysis, poll predicting, and even dream analysis. In today’s big-data-driven world,…
  • Realizing Empathy, Part 2: Praxis

    Seung Chan Lim
    15 Jul 2014 | 6:30 am
    For as long as I can remember, I’d considered art to be the antithesis of design; the rationale being that art was self-indulgent whereas design was empathic. After spending four years studying both the visual and performing arts, however, I’ve come to realize that not only was empathy required in the creative process found in art, but its role was pronounced in a broader and more granular way than design. With this newfound understanding, I now hope to bring more of art in to design so as to reconsider both how we think of and practice design on a day-to-day basis. This is the second of…
  • Designing Sites for Nonprofits

    Myles Dannhausen
    8 Jul 2014 | 6:30 am
    Search “nonprofits and website usability” and Google will spit out dozens of great posts on user experience. What it won’t give you, however, is something that many cash and resource-strapped nonprofits value even higher – advice on how to manage the site. Where well-off companies might leave site management to a content strategist or IT director, nonprofits rely on us—the UX professionals building their sites—to find alternative solutions. After many discussions with people in the nonprofit sector, I’ve learned that developers and consultants tend to…
  • The Science of Happy Design

    Pamela Pavliscak
    1 Jul 2014 | 6:30 am
    So much of the news about technology tells us that websites, mobile apps, and social media are bad for us. Supposedly, technology makes us anxious, our smartphones take us out of the present moment, and social media ensnares us in a dopamine loop. A Google search of “happiness and technology” pulls up hundreds of articles about how technology is making us miserable. Can that be true? What if instead, the design of a favorite website or a trusted mobile app might make us happy—and influence our long-term actions? Happy, But Not an Accident As someone who attempts to make…
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    UX Passion - UX design agency

  • WIAD video talk: No one wants to use your product!

    Mladen Panić
    17 Jul 2014 | 2:27 am
    Sometimes the solution to the problem is a smart tool, sometimes it’s a dumb tool which just helps us get the job done. But what’s next? The good A great example of such design is a knife. It is a great tool and we can use it to chop up our vegetables. But we don’t want to be chopping veggies, we just want them chopped up and ready for further processing. Another example would be a kettle, we use it to boil water for our tea or coffee. But we don’t want to be boiling water, we just want to get our hot drink! Goran Peuc @ WIAD 2014, Zagreb (Croatia) Both these tools are…
  • WIAD video talk: The Container Model

    Darko Čengija
    4 Jul 2014 | 4:53 am
    Where does the inspiration come from? The industrialization of our economy has created a need to transport goods. Each day tons of stuff need to be shipped from one place to another. Everything is shipped in containers, and it is generally agreed that these containers all follow certain standards, so that they can be easily stacked on top of one another, then arranged and moved when necessary. The guys from iA drew an analogy between putting together a webpage and putting containers on a train car. They came up with a model they now use for most of the projects they work on. What is the…
  • WIAD video talk: Navigating the Mobile World

    Antun Debak
    18 Jun 2014 | 2:06 am
    Increased amount of information and smaller screen sizes Earlier this year, Gartner published detailed statistics in which they stated that in 2013 people around the world bought six times as many mobile devices as they did personal computers (PCs and notebooks combined). Four years ago, Eric Schmidt said that every two days we create as much information as we did from the dawn of civilisation ‘til 2003. Today, we probably generate the same amount of information within just a few hours. In today’s world, the paradox we are facing is that the amount of information is increasing…
  • WIAD video talk: Foraging for creativity

    Jan Pleho
    3 Jun 2014 | 1:33 am
    Creativity comes directly from the self Throughout history, the definition of creativity has been changing. For ancient Greeks and Romans art was the making things according to rules. It contained no creativity. As for them “Genius”, mystical being had lived in walls of studio and gave them inspiration. In medieval times everything was focused on religion and for them “Creatio is God’s act of creatio ex nihilo” – creation from nothing. But in renaissance, for the first time it is said that we don’t have genius, instead we are the genius. Creativity is something within self. Tin…
  • UX Passion portfolio update: Spring 2014

    Vibor Cipan
    26 May 2014 | 2:24 am
    Some things never really go out of fashion (pun not intended) and certainly some of those things are our drive and passion to celebrate our customers’ success and our meaningful contribution to them, their customers and society in general. After all, it’s our mission to touch, inspire and influence people’s lives and that’s what we try to do. So, without further ado, here’s a selection of some of our new work. We teamed up with VIPnet to deliver their script subtitle theatre app, which delivered a second-screen experience to the theatre during the famous Dubrovnik summer games. Just…
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    User Vision » Articles

  • This isn’t just a website…

    Stephen Denning
    9 Jul 2014 | 4:31 am
    Marks & Spencer launched their new site to much fanfare earlier this year.  Driven partly by a need to move to a new in-house web platform, the new site delivered a fresh new design and featured greater integration with in-store technology and social media.  We reviewed the site when it first launched for Internet Retailing magazine and the outlook was positive. The design was enticing, products were well displayed and the site provided new ways to shop. However, the first financial quarter of the new site’s existence has probably not been what M&S would have hoped for. …
  • UX Scotland 2014

    Gayle Whittaker
    30 Jun 2014 | 8:05 am
          On the 19 and 20 June I attended my first UX Scotland conference at Our Dynamic Earth in Edinburgh over the course of two sunny days. This was the second UX Scotland conference organised by Software Acumen that featured a fantastic programme of presentations, inspiring keynotes and lightning talks from experienced UX practitioners. Firstly, Joshua Marshall, Head of Accessibility at Government Digital Services, gave an inspiring keynote demonstrating Empathy as User Experience on how to make it work for everyone, accommodating all users. Joshua leads the work in making UK…
  • Marks and Spencer – User Experience Review

    Nicola Dunlop
    2 Jun 2014 | 6:13 am
    This article is published in May 2014 issue of Internet retailing Marks and Spencer’s have recently launched their new website with the aim of inspiring customers through lifestyle related content and imagery. Home As a user wanting to purchase an outfit for an occasion, the homepage successfully delivers inspiration through positive imagery and clear call-to-actions. The carousel offers dynamic content which is seamlessly linked to the new Style and Living section. This section presents category and subcategory content, proving to be an inspirational starting point for all user types.
  • Breakfast Briefing : Mobile Diary Studies

    Nicola Dunlop
    28 May 2014 | 7:52 am
    What Is a Diary Study? A Diary Study is a form of human behaviour research which relies on users documenting personal experiences over a prolonged period of time. The aim of a diary study is to develop an understanding of natural human behaviour and formed habits over a set of days or weeks rather than a one-time experience with a product or service. Previously diary studies have been known to be physical kits which results in participants carrying around artefacts to documents their interactions and experiences. These artefacts could involve notepads, disposable cameras, camcorders, voice…
  • A Znappy way to pay – contactless payment

    Chris Rourke
    8 May 2014 | 4:08 am
    Contactless payment and wearable technology is a hot topic right now with numerous advances being brought to the public eye. I had the opportunity to go to a festival recently and try such a device out; the Znap payment system. Aside from going through London’s Tube turnstiles with my Oyster card, I’ve not really embraced the world of contactless payment. Maybe it’s a lack of trust or being slightly old fashioned but I still prefer card payments, where I enter my PIN and some semblance of a physical transaction occurs rather than tapping my card on a payment screen to be magically…
 
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    Cre8pc, by Kim Krause Berg

  • Kim Krause Berg aka Cre8pc Changes Course

    cre8pc
    16 Jul 2014 | 1:05 pm
    Since leaving Internet Marketing Ninjas, I have not only returned to the work I love, but am taking some new and different turns with my life. First, I am deeply grateful to my closest friends and family for holding me up and reminding me that I matter. Every day, in my heart, I am thanking you. Cre8pc Next, this site is going to turn into a hobby site and travel all the way back to its roots to 1996, when its name was born. Cre8pc means “create peace”. I hope to find people on our planet who love Earth and wish the humans who live on it would get their act together before we…
  • True Internet Pioneer

    cre8pc
    10 Jul 2014 | 8:05 pm
    An old friend wrote on my Facebook page, when I said I selling this site, “You are a true internet pioneer.”  And then others wrote to me.  Real friends.  Encouraging friends. But what really got to me was the unhappy smile from my daughter when she learned I wanted to sell this site.  You see, this web site was launched when I was facing being a homeless single mom of two young children.  This website saved my life, several times.  The up-all-night working hours, while my kids slept on K-mart cushions (I could not afford beds) moonlighting in SEO, while working to earn my…
  • Cre8pc.com is For Sale

    cre8pc
    7 Jul 2014 | 7:55 am
      Cre8pc was launched as a teaching web site for search engine optimization and later provided SEO services, a directory, blog, usability articles directory and launched Cre8asiteforums.com.    
  • Usability Is My Drug of Choice

    cre8pc
    19 Jun 2014 | 3:29 pm
    Web site usability and information architecture are still my drug of choice. Whenever I feel close to quitting, I find others who not only believe in the value of UX work, but explain its value better than I can. UX is the New SEO UX is the new way to optimize sites for search engines because Google said so. Yes, that benign search giant has decided that links are no longer as important as they once thought. Out of deep concern for its users that click on the search ads, Google has decided that user experience (UX) is a much better determinant of relevance. This left the entire SEO is…
  • You Have to See This: The Secret to Search Engines and Internet Marketing

    cre8pc
    11 Jun 2014 | 1:02 pm
    Before search engines appeared, how did Internet users find information? Where was information located and who had it all? It is hard to imagine what life was like before the Internet became part of our daily lives.  Schools are removing classes on writing in cursive and replacing them with how to handle Facebook bullies.  Google plans on the being the one and only place on the entire Internet to provide the answers to all questions by all people. To do that, Google must know who we are, and this is not something we agree is what we want. We do, however, provide the same thing we have been…
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    UX Movement

  • 3 Tricks to Make Users Think Your App Loads Faster

    Andy Brattle
    22 Jul 2014 | 8:00 am
    When users are on the go, the best mobile app experience is a fast one. Although a mobile device’s connection speed is out of your control, you can still make it seem like your app loads lightning fast. Here are a few tricks to give users the impression that your app always loads fast even under a slow connection.Instant & Steady Progress BarsProgress bars tell users how long an action is taking, but they’re not always correct. You can disguise small delays in your progress bar by moving it instant and steady. The progress bar should never stop, otherwise users will think the app…
  • How Hamburger Menus Can Increase Your Conversion Rate

    anthony
    15 Jul 2014 | 12:44 pm
    Did you know that your website navigation can affect your conversion rate? Several studies have found that minimizing navigation on sign up pages increases conversion rates.Removing Distractions Increased Conversion RateHow a Single A/B Test Increased ConversionsOne explanation for this is that less navigation means fewer distractions when users sign up. Visible text links can tempt users to click away from the page. Minimizing your navigation focuses the user’s attention on completing the form.Instead of minimizing, you could remove the navigation, but that would harm the user experience.
  • Sponsor: Web and Mobile Layout Tiles for Sitemaps

    anthony
    9 Jul 2014 | 7:03 am
    A box with a page title and arrows pointing to other boxes isn’t a sitemap that communicates much information. It doesn’t allow others to visualize the page-to-page user experience you intend to design. But turning those sitemap boxes into page layout tiles can make it easier to collaborate with others on design ideas.Web Layout Tiles are two volumes of mini web page layouts for creating sitemaps that tell a story about the user experience on desktop devices.Each volume contains 50 unique tiles to choose from. It also includes sitemap arrows and annotations to help tell your story.Mobile…
  • Choosing the Right Tool for Remote User Testing

    Rakesh Vashi
    1 Jul 2014 | 9:21 am
    There are many challenges to traditional user testing. You have to recruit users in your local area, bring them to a testing lab and moderate them throughout the test. Traditional user testing limits the pool of users you can choose from, takes a lot of money to set up, and eats up your precious time. But remote user testing can save you from this complicated mess.Advantages of Remote User TestingRemote user testing is where you test users doing tasks on your website or app from the comfort of their residence or office. Users can live in different states, countries and time zones yet still…
  • UX T-Shirt: Keep Calm and Wireframe On

    anthony
    25 Jun 2014 | 9:57 am
    Stressed out at work? Remind yourself and everybody else to keep calm and wireframe on with this T-shirt. Use it to raise the morale of your team, or express your passion for UX with it. Wear it with pride and influence your colleagues to think more about UX design.Available for a Limited Time (Ends July 3rd)This T-shirt is available until July 3rd. It comes in different colors and sizes for men and women. We need at least 50 buyers before July 3rd for this shirt to get printed and shipped. So buy a shirt and share this post with others.
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    Baymard Institute

  • E-Commerce Sites Should Include Contextual Search Snippets (96% Get it Wrong)

    Christian Holst
    14 Jul 2014 | 11:07 pm
    This is the third in a series of articles on e-commerce search that draw on findings from our recent search usability report and benchmark. When testing the search experience of 19 large e-commerce sites, 57% of the test subjects were at some point during our study in doubt of why or how the search results were related to their search query. The subjects simply could not figure out why one or more of the search results had been deemed relevant by the search engine, because none of the data listed for those products appeared even remotely related to their search. It’s therefore important…
  • 8 Design Patterns for Autocomplete Suggestions

    Jamie Appleseed
    30 Jun 2014 | 11:08 pm
    This is the second in a series of articles on e-commerce search that draw on findings from our recent search usability report and benchmark. Autocomplete widgets have become somewhat of a web convention for e-commerce search, with 82% of the top grossing e-commerce sites offering up autocomplete suggestions to their users as they begin typing their search query. And Google has had autocomplete suggestions on by default since 2008. Clearly, autocomplete suggestions are common nowadays – but what should they look like and how should they work? During our recent usability study on e-commerce…
  • Deconstructing E-Commerce Search: The 12 Query Types

    Jamie Appleseed
    17 Jun 2014 | 11:12 pm
    This is the first in a series of articles on e-commerce search that draw on findings from our recent search usability report and benchmark. In this article we’ll introduce 12 types of search queries identified during our large-scale usability study of e-commerce search. While not exhaustive they reflect the main types of queries that users rely on when searching in an e-commerce context. During the usability study, the test subjects were observed to rely heavily on e-commerce search queries that included a theme, feature, relation, or symptom – yet most of 19 tested sites had poor…
  • E-Commerce Search Usability: Report & Benchmark

    Baymard Institute
    2 Jun 2014 | 11:30 pm
    When e-commerce search works, it can feel almost magical: you simply type in what you’re looking for and it’s served up in mere milliseconds. It’s fast, convenient, and super efficient – no wonder so many users prefer search over clicking around the site’s categories! Unfortunately, e-commerce search often doesn’t work that well… In Baymard Institute’s 4th large-scale usability study, we have researched the user’s search experience in an e-commerce context. And the results were not pretty. In fact, after months of user testing and benchmarking…
  • 6 Guidelines for Truncation Design

    Christian Holst
    21 May 2014 | 3:08 am
    Inline scroll areas cause a myriad of usability issues, and should therefore generally be avoided, as outlined in our previous article, Avoid Inline Scroll Areas. But this of course begs the question: what is the best way to deal with long lists of select values within a web page (e.g. a list of 10+ filtering values)? During our recent large scale usability studies of e-commerce navigation and e-commerce search, truncated lists performed better than displaying all available filtering values or using inline scroll areas – as long as a number of truncation design guidelines were met. In this…
 
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    Wireframes Magazine

  • pentotype

    Jakub
    15 Jul 2014 | 4:49 am
    pentotype is a new drawing software that lets you create clickable wireframes on your iPad or on your desktop with a graphics tablet. Since drawing sets virtually no limits, you can create any interface that you want, be it a website, a game, or a regular application with a custom UI. You can quickly share ideas with your team and see how the user will walk through your app. Drawing When you start a new project in pentotype, you’ll get an empty, infinite canvas. After inserting a new screen, either by selecting it from the side bar or just by drawing a rectangle, you can go ahead and draw…
  • Axure Flat UI Kit

    Jakub
    12 Jun 2014 | 9:03 pm
    Although I don’t use Axure for prototyping, and I might have some particular views on flat design, this new Axure Flat UI Kit does look pretty slick at first glance. The controls within the template definitely seem to behave a lot smoother since I last remember how Axure looked over a year ago. Nice work. The UI Kit includes over 310+ interactive and beautifully crafted page elements, modules and complete templates. The UI Kit uses Axure’s powerful widget library. Create complex and interactive wire frames with a snap. Icons included. Have a look inside Credits: Marc-Oliver Gern
  • GoodUI DATASTORIES – Now Live

    Jakub
    2 May 2014 | 12:43 pm
    Ok, it’s finally live. We’re proud to announce that the wait is now over and the first issue of Datastories is here! We made sure to have the opening issue also be reflective of the first conversion test we ever did. We hope you’ll like it and can learn from it. What’s inside? Each month we’ll release one issue which will discuss: Repeatable Insights High Quality Results Data Test Setup With Code GoodUI Idea References Key Learnings Learn from our conversion optimization tests and use our insights on your projects to increase various metrics. Learn More About The…
  • My Sketchbook Color Coding

    Jakub
    11 Apr 2014 | 1:20 pm
    What, it’s been two years already? That’s how long it took me to fill in my dotted Leuchtturm notebook (German engineering at its finest) front to back. Since I’m starting a new one, I thought to devise a bit of a color coding system for my upcoming notes and just share it here. The colors I typically use to underline the very first page title. Here are the colors: Light Grey For Thoughts & Inspirations Sometimes I’ll hear or read something of interest from a podcast, article, or book and it gets coded this way. My own free-form personal random thoughts across…
  • 8 Awesome Business & Entrepreneurial Podcasts

    Jakub
    2 Feb 2014 | 5:39 am
    Well, this surely is a bit away from traditional wireframing and sketching, but I just needed to share these inspirational business podcasts somehow. Fact is, I’ve been listening to these for quite some time now and they have been driving a big chunk of my thinking recently. They are all very entrepreneurial and startup oriented in nature while highly motivational as well. Personally, I found them as a nice way to complement the morning commute while stirring lots of business thinking. The list goes on starting from my favorite at the top: The Business of Freelancing Podcast Brennan…
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    The Usability Post

  • Choreographing

    1 Jul 2014 | 4:00 pm
    Paul Stamatiou on the role of motion in modern design: Times are changing. Things like page transitions will still exist but involve more of the elements on each page. You’ll begin choreographing. In the next few years consideration for motion will be required to be a good citizen of your desktop/mobile/wearable/auto/couch platform. It will be an expected part of the design process just like people will begin to expect this level of activity and character in software. Motion is becoming an essential component of design, and with the recent transition to a minimalist aesthetic across…
  • Interface Moss

    30 Jun 2014 | 4:00 pm
    A rolling stone gathers no moss.1 Publilius Syrus When software in a particular category stops rapidly evolving and its interface begins to develop along a set of accepted patterns, designers begin to decorate. Decoration is a luxury, it is something you can only afford to do once the functionality of the thing you are working on has been implemented to a high degree. It is in the period of gradual evolution and established interaction norms that designers begin to decorate, begin to focus on small aesthetic details for the visual experience alone. Prolonged times of slow evolution lead to…
  • Hollow Icons

    22 Jun 2014 | 4:00 pm
    Curt Arledge ran a user test to find out whether hollow icons perform any different to solid icons. Hollow icons are an icon aesthetic popularized by iOS7 — icons that are composed of thin lines rather than filled in shapes. It was previously theorized that this icon style required more cognitive processing, and thus would perform worse than typical solid icons. Arledge found no significant variation between the icon styles. One combination performed worse than others: white hollow icons on a black background. Others performed similarly, irrespective of whether the icon was on a white…
  • Design Trend Predictors

    12 Jun 2014 | 4:00 pm
    Joel Unger approaches the blurry, semi-transparent window aesthetic, recently introduced in iOS7 and now making its way to OS X Yosemite, from the standpoint of evolutionary biology. He argues that the reasons for this latest trend, as well as other trends, are: 1) the visual effect is relatively rare, and 2) the effect is expensive to achieve (in this case expensive in terms of graphics processing power). Both of these go hand in hand given that what is expensive to achieve is probably also going to be rare, at least for the period it still remains expensive. While these two things are…
  • The Share Icon

    11 Jun 2014 | 4:00 pm
    Min Ming Lo analyzes the various designs of the share icon currently in use. He concludes: The best icon is not the one that is the simplest, nor the one that makes the most sense. Instead, the best icon is one with which most users are already familiar. An effective icon is one that requires minimum effort for the user to translate that symbol to an action. I think part of the problem with coming up with a good share icon is that the concept of sharing physical items doesn’t directly map onto the concept of sharing digital resources, which oftentimes simply involves posting a link on a…
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    The UX Bookmark

  • No More “No Shows” — How to Make Sure Your Research Participants Actually Show Up

    admin
    21 Jul 2014 | 12:06 am
    “No shows” stink. A few startups recently complained to the author that after diligently planning UX studies and recruiting a great batch of customers, some of their participants just didn’t show up. That’s incredibly frustrating, can be embarrassing in front of the team, and wastes everyone’s time. Here are a few habits that have dramatically reduced “no shows” at the author’s studies: Avoid scheduling interviews on Mondays or immediately before or after holidays Offer an incentive that’s big enough to motivate people to show up Don’t start recruiting too far in…
  • A Huge List of Web Accessibility Evaluation Tools

    admin
    28 May 2014 | 9:53 pm
    Here is a list of over a hundred accessibility evaluations tools, available on the World Wide Web Consortium (W3C) Web Accessibility (WAI) site. You can have a look at the complete list or use the search to look for a tool you are interested in. Complete List of Web Accessibility Evaluation Tools
  • A Framework for Implementing Web Analytics

    admin
    26 May 2014 | 8:43 pm
    In order to truly get the most value out of web analytics, it’s important to have a holistic approach to implementation. Web analytics is nothing new to digital marketers. In fact, most brands and agencies have been doing web analytics for years. If you’re one of those marketers, then ask yourself honestly the following questions: Do you know the purpose of looking at certain metrics? Do any of your web analytics reports tie to your business objectives? Do you have any insights after reading your Google Analytics or Omniture report? Do you know what actions to take after you read…
  • 10 Steps To Mapping The Customer Journey

    admin
    6 May 2014 | 8:12 am
    A customer journey map is a natural extension of the sales and marketing funnel  but has an impact beyond the marketing or sales teams.  It’s a document meant to unify fragmented efforts and, most importantly, identify points of friction and opportunities for improvement.  Finding and fixing the pain points in a customer’s journey isn’t just about damage control, it’s about the innovation that comes from fixing the pain. While you can map just about any sequence of events, a journey map is ideal for any process that has a lot of steps or opportunities…
  • The BBCi Redesign Process- Understanding, Concept & Build

    admin
    29 Apr 2014 | 7:50 pm
    In setting out to redesign the BBCi homepage, the team knew they were tackling a hard task. Many people use and love their homepage, so they knew that any changes we make will evoke a strong reaction. They needed to balance the needs of these users with the needs of their own business. They needed to satisfy a large number of people with a range of different objectives, both inside and outside the BBC. Any solution required them to make decisions, but they believed that they had at least made informed choices to ensure a sensitive evolution of the page. They wanted to make a clear step change…
 
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    IDYeah had a Voice

  • Side Projects

    Vishal Mehta
    18 Jul 2014 | 12:28 pm
    DANCE LIKE NO ONE’S WATCHING. Which activity are you more likely to succeed in or feel happy about? One, where you know you have to be consistently delivering the goods over a long period of time, with people watching your work? Or one, where you have to do it once, with no one necessarily watching? Your professional project(s), for which you get paid, has the capacity of wearing you down. What infuses spark, rejuvenation, a reset, if you will; is your personal project(s). Imagine that little vacation, where there is no real schedule, no administration, no evaluating tasks on monetary…
  • Google Wishes Happy Birthday!

    Vishal Mehta
    17 Mar 2014 | 6:12 pm
    Google Logo Experience By now, almost everyone who uses the Internet knows the custom experience Google provides with its logo. Festivals, political days, milestone days – Google celebrates it all, with a nice visual treatment on the logo. What I didn’t consider and realize is that Google can and will customize it to the individual user too! Today morning I got my first Birthday Wish – “Happy Birthday Vishal!”, from Google! Even if the page is customized only to give me an emotional rush, it does seem “live” and visible to the world. Thanks for making…
  • UX Keeps Them Coming Back For More

    Megan Wilson
    12 Feb 2014 | 7:23 pm
    UX Keeps Them Coming Back for More, Time and Again. Every website owner pays very close attention to conversion rates and how many people continue returning to their site. These two elements can typically make or break a site. There are several strategies you can do to make sure these conversions are helping your site. By following these simple steps, you’ll be able to blaze past the competition and reap the benefits. Before you do anything, you need to think about your users — even the ones who haven’t actually become users yet. It’s vital to think about this important question:…
  • Flat Design Color Scheme – PSD

    Vishal Mehta
    7 Feb 2014 | 7:00 pm
    Flat Design Who invented the flat design colors that seem to dominate all the new designs that are cropping up? Well, I don’t know. But the colors are really complementary and it’s handy to have a quick resource that aids your design. The site: Flat UI Colors has done a neat thing by creating a 1-page palette in grid format. You can “click” and “copy” the HEX code or RGB code of the colors you like. This online resource is very useful; I appreciate the site owner(s) to have this up and available. What may also be useful if this palette is available in PSD…
  • Facebook Broken

    Vishal Mehta
    2 Feb 2014 | 7:53 pm
    Page Not Found! A common web experience is hitting a ’404′ error or a page-not-found. Many companies have smartly used turnaround this erroneous behavior into an engagement tool; read my post full of examples here… I hit upon another witty and guiding 404 engagement – by Facebook. Notice the neat graphic of a broken thumb in its trademark “like” icon, suggesting the obvious. Also, to aid the navigation, Facebook provides 3 links at the bottom to go to a proper location instead. Check out other examples on how to engage when you’re not found!
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    user experience design, ux and usability blog - keepitusable

  • Keep It Usable beat hundreds of entrants to the DADI awards

    keepitusable
    21 Jul 2014 | 3:57 am
    We’re excited to announce that we’ve made it as a finalist in the DADI Awards Usability category for our redesign of KOOTH.com. Katy Thomson of The Drum told us: We received over 550 entries this year so getting through to this stage really is a huge achievement. Your work has impressed the panel! You should be very proud of you and your team’s hard work. For those of you who may be unfamiliar with KOOTH, it’s the UKs most successful online mental health platform for young people. KOOTH.com provides online counselling to 10,000 young people with potentially…
  • Jaguar Land Rover reveal the car of the future

    keepitusable
    11 Jul 2014 | 7:59 am
    Jaguar Land Rover aim to reduce driver distraction and improve safety with a host of new technologies that make use of head-up displays and gesture control. Dr Wolfgang Epple, director of Research and Technology for Jaguar Land Rover, said: “We are working on research projects that will give the driver better information to enhance the driving experience. “By presenting the highest quality imagery possible, a driver need only look at a display once. Showing virtual images that allow the driver to accurately judge speed and distance will enable better decision-making and offer real…
  • Hat-trick of client awards for Keep It Usable

    keepitusable
    14 May 2014 | 1:26 am
    We produce user experiences that make people sit up and take notice, that ruffle the feathers of your competitors and attract more customers to your brand. We don’t talk the talk, we walk the walk. Have a look for yourself: Kooth Shortlisted: Best User Experience Big Chip 2014 (winner announced in July) - Estimated 5 fold return on investment in just 1 year. - Increased sales and dramatic increase in enquiries. - Added value to service users of £300,000 per year. - Increased staff satisfaction and decreased training costs. “We’re delighted with our work and our partnership…
  • Free book: Designing for the web (rrp £29)

    keepitusable
    8 Apr 2014 | 6:33 am
    We’ve  just discovered this incredible free design book. It looks super useful and is full of supporting visuals. This book was previously selling on Amazon for £29. A Practical Guide to Designing for the Web aims to teach you techniques for designing your website using the principles of graphic design. Featuring five sections, each covering a core aspect of graphic design: Getting Started, Research, Typography, Colour, and Layout. Learn solid graphic design theory that you can simply apply to your designs, making the difference from a good design to a great one. We’ve not had a…
  • A psychologists thoughts on Spritz and the future of digital reading

    keepitusable
    7 Apr 2014 | 1:23 am
    How do you read these days? Do you read physical or digital books? Have you heard of Spritzing? Here, Lisa Duddington, Digital Psychologist at Keep It Usable, looks at how reading has changed and what the digital future holds. “I’m an avid reader, in fact my nickname is ‘the bookinator’. You can normally find me hanging out in the psychology section at Waterstones. For a long time, I just couldn’t see myself ever replacing phsyical books with digital versions. To me, part of the ‘user experience’ is looking through a book case of pretty, colourful covers, picking each one…
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    All About CAD Conversion

  • How to Hire Expert CAD Services

    Diane Mitol
    21 Jul 2014 | 1:31 pm
    How to Hire Expert CAD Services When you’re up against the wall with CAD requirements, but you’re not quite ready to take on the expense of additional in-house staff, hiring a CAD outsource service may be just the answer for you.  Often by going the outsource route, you can hire highly experienced professionals at much lower cost than in-house staff, and without the expense of setting up additional work stations and software seats for them to work on.  Businesses also use CAD outsource services for seasonal fluxes in business -- CAD outsourcing gives you access to a scalable…
  • BIM for FM

    Diane Mitol
    11 Jul 2014 | 10:36 am
    BIM for FM Building Information Modelling (BIM) is one of the most important concepts in the building industry. In the United States, the Federal Government, via GSA, was instrumental in leading the construction industry into wide-spread adoption of BIM. In the UK, the government is set to require fully collaborative 3D BIM on all public sector projects by 2016. In fact, word-wide the acceptance of Building Information Modeling in the construction industry has become nearly standard. However, the view of it within the facilities management (FM) arena is still mixed. In fact, facilities…
  • Raster to Vector Conversion Basics

    Diane Mitol
    26 Jun 2014 | 12:09 pm
    Raster to Vector Conversion Basics Before we can talk about converting raster to vector, we need to understand what each is. Starting at the very basic level…each describes a type of drawing or image. So, what exactly is a raster image and how does it differ from a vector image? And why do we need to convert raster to vector? First let’s look at the graphic arts. Basically, a photograph is a raster image, while a line drawing is a vector image. A raster image is made of up pixels (dots), each a different color, arranged to display an image, while a vector image is made up of paths…
  • Outsourcing Engineering Services – Pros and Cons

    Diane Mitol
    19 Jun 2014 | 2:00 pm
    Outsourcing Engineering Services – Pros and Cons Overview The Outsourcing of Engineering Services has become more prevalent over the last decade than ever before, and this appears to be true across a wide swath of engineering and manufacturing organizations.  One of the key rationale behind this trend has been the perceived cost savings to be had by outsourcing rather than by maintaining an in-house staff.  Some surveys point to more frequent use of outsourcing in the United States, than in European countries, although this trend is showing signs of changing, with European…
  • The Many Uses of CAD CAM Software

    Diane Mitol
    12 Jun 2014 | 3:33 pm
    The Many Uses of CAD CAM Software  Before there was CAD/CAM, there were pencils and paper…in other words, all designing and prototyping was done manually.  This meant that designs were slow to be developed and the development of a prototype could be very tedious.  Needless to say, this manual process was also loaded with costly trial and error.  CAD/CAM software and technologies have made the whole design, development, prototype process easy, faster, and most certainly less costly.   Now, the design problems can be worked out during the design process. …
 
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